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HomeExplore decksCommanders
WUB

Esper Party

viaArchidektArchidekt·Updated 21h ago·9 views·

Power level

6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence432 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators4
Commander Synergy+2ⓘ
Tutors1
Draw engines14
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines2
Synergy support1
Other1
Counterspells5
Spot removal5
Board wipes2
Stax & hate4
Protection6
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands3
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Drain effects2
Token generators2
Enablers1
Alternate win strategies2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Party17 cards

17 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.

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Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.