Tresserhorn is a lumberjack and he's okay

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Land ramp1
Other acceleration2
Tutors1
Cantrips & burst draw2
Wheels1
Mana Acceleration (13 sources)+3
Dual & shock lands2
Premium utility lands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25
3 Combo(s) Detected (Consistency: 41%)+24
Win conditions1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats93Interaction82Mana base74

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Zombie Tribal10 cards

10 zombie creatures detected. Tribal synergies can create powerful board states.

Combos3 total