Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks3
Land ramp1
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw2
Wheels1
Recursion1
Value engines3
Counterspells5
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 41%)+24ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats9
Token generators4
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Interaction82Mana base74
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Zombie Tribal10 cards
10 zombie creatures detected. Tribal synergies can create powerful board states.