Commander
5.6±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration2
Low Land Count (28/32)+-10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw2
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection4
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Low Land Count (28/32)+-10ⓘ
Premium utility lands2
Utility lands1
Taplands2
Basic lands1
Mountain+22
4 Combo Families (5 lines, Consistency: 81%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces7
Synergy pieces16
Win conditions7
Combat threats9
Sacrifice outlets3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats99Mana base70Consistency46
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.