Felix Five-Boots

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(414 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Fast mana1
Other acceleration1
Combat Damage Synergy: token swarm strategy, aristocrats engine+24
Tempo Control (lockout lethality)+6.8
1 extra turn effect+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Consistency87Mana base87Interaction82

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Aggro36 cards

36 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Rogue Tribal11 cards

11 rogue creatures detected. Tribal synergies can create powerful board states.

Unblockable / Evasion11 cards

11 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.