Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(297 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana dorks11
Land ramp2
Other acceleration4
Other1
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines2
Control Strategy Bonus (15.5 interaction cards)+30ⓘ
Spot removal8
+5
Artifact/enchantment removal2
Graveyard hate1
Stax & hate9
Protection6
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands2
+8
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+10
+8
Combat Damage Synergy: 4 haste enablers, 2 damage multipliers+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions8
Combat threats7
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base85Speed80Interaction71
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)11 cards
This deck uses resource denial and disruption to slow opponents down.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.