Commander
3.3±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(202 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Tutors4
Draw engines8
Cantrips & burst draw24
Wheels1
Recursion3
Value engines4
Other1
Spot removal5
Graveyard hate1
Board wipes2
Protection1
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands3
Combat Damage Synergy: token package+2ⓘ
Synergy pieces11
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency92Mana base84Threats57
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.