Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence460 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks11
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors7
Draw engines10
Cantrips & burst draw9
Recursion1
+1
Value engines11
Control Strategy Bonus (20.3 interaction cards)+30ⓘ
Spot removal7
Board wipes7
Stax & hate10
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands14
+6
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands6
+6
+5
+5
+5
+4
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands4
+1
+1
+1
+1
Other1
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: 3 token doublers, aristocrats engine+20ⓘ
Commander Synergy (3 groups)+17ⓘ
Tempo Control (lockout lethality)+14.3ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces1
Drain effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Consistency92Mana base92Threats86
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
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Superfriends11 cards
11 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
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Infect9 cards
9 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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