Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks9
Land ramp10
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw2
Spot removal7
Board wipes1
Stax & hate2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 4 evasion enablers+25ⓘ
Synergy pieces3
Win conditions12
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base92Threats78Speed74
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Druid Tribal8 cards
8 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.