Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(382 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp9
Other acceleration3
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal5
Graveyard hate1
Board wipes3
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands10
Premium utility lands14
Utility lands5
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 damage multiplier+18ⓘ
Synergy pieces4
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base95Speed72Interaction71
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.