Winota, Joiner of Forces

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Glass Cannon (high ramp, low draw)+-10
Two-Color Mana Base (no fixing needed)+15
Mana Acceleration (12 sources)+2
Premium utility lands1
Taplands1
Basic lands2
4 Combo(s) Detected (Consistency: 37%)+27
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Combo Commander: Winota, Joiner of Forces+15
Commander Synergy (2 groups)+14
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats97Interaction91Mana base75

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal20 cards

20 human creatures detected. Tribal synergies can create powerful board states.

Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos4 total