Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(180 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration4
Tutors3
Draw engines1
Cantrips & burst draw1
Value engines1
Spot removal1
Land destruction2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (2)+6ⓘ
Utility lands3
Basic lands1
Mountain+31
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+13ⓘ
Combo pieces1
Synergy pieces1
Combat threats2
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Speed40Interaction38
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Goblin Tribal13 cards
13 goblin creatures detected. Tribal synergies can create powerful board states.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.