Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Value engines2
Spot removal7
Board wipes1
Stax & hate1
Fetchlands7
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands1
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces6
Win conditions4
Combat threats3
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base93Threats48Interaction44
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.