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Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence230 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Tutors2
Draw engines1
Cantrips & burst draw1
Value engines8
Counterspells3
Spot removal3
Board wipes1
Protection3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler+23ⓘ
1 Combo(s) Detected (Consistency: 54%)+19ⓘ
Combo pieces2
Synergy pieces3
Combat threats2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 → Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Elf Tribal14 cards
14 elf creatures detected. Tribal synergies can create powerful board states.
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Faerie Tribal10 cards
10 faerie creatures detected. Tribal synergies can create powerful board states.
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