Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks5
Other acceleration3
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw11
Wheels1
Recursion2
Value engines1
Counterspells3
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Tempo Control (lockout lethality)+7ⓘ
Combat Damage Synergy: token package+4ⓘ
Combat threats1
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed85Consistency83Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mutate14 cards
14 mutate creatures. Stack creatures for combined abilities.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.