Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(529 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp9
Other acceleration3
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Spot removal11
Graveyard hate1
Board wipes3
Stax & hate4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands14
Taplands6
Combat Damage Synergy: token swarm strategy, 5 token doublers, 4 haste enablers, 7 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (3 groups)+17ⓘ
Synergy pieces25
Win conditions8
Combat threats9
Sacrifice outlets2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats99Interaction89Mana base89
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cat Tribal39 cards
39 cat creatures detected. Tribal synergies can create powerful board states.
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.