Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp9
Other acceleration2
Treasure generators2
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines5
Counterspells5
Spot removal15
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands6
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction91Mana base82Speed81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.