Commander
8.6±0.4
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(592 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana dorks16
Land ramp1
Other acceleration1
Tutors8
Draw engines9
Cantrips & burst draw5
Recursion2
Spot removal5
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands1
7 Combo Families (7 lines, Consistency: 100%)+55ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 3 haste enablers, 2 evasion enablers+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions4
Combat threats5
Token generators4
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Threats98Mana base92Consistency91
-0.1 below Bracket 5 threshold (8.5)
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.