Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration4
Treasure generators2
Draw engines7
Cantrips & burst draw3
Recursion3
Spot removal6
Board wipes2
Stax & hate2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions1
Combat threats4
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base67Interaction65Threats64
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.