Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(572 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks3
Mana dorks6
Land ramp3
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+6ⓘ
Draw engines8
Cantrips & burst draw2
Wheels1
Recursion2
Control Strategy Bonus (18.4 interaction cards)+30ⓘ
Counterspells3
Spot removal6
Board wipes5
Stax & hate1
Protection3
Mana Acceleration (27 sources)+15ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands7
Utility lands11
Basic lands1
Island+1
Combat Damage Synergy: token package, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces1
Win conditions6
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Mana base96Speed94Interaction88
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal19 cards
19 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.