Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp2
Other acceleration1
Treasure generators4
Draw engines1
Cantrips & burst draw7
Wheels1
Recursion2
Value engines4
Counterspells2
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Utility lands11
Taplands2
Combat Damage Synergy: token package, 1 extra combat, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions5
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats81Interaction73Mana base70
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Haste Matters14 cards
14 haste enablers. Attack immediately for explosive damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.