Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana dorks4
Land ramp8
Other acceleration3
Tutors1
Draw engines12
Cantrips & burst draw5
Recursion2
Value engines7
Spot removal4
Graveyard hate1
Protection2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
Utility lands3
Taplands1
Basic lands1
Forest+28
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 6 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces1
Win conditions1
Combat threats4
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Consistency82Mana base70Threats60
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.