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Commander
1.7±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence72 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Low Land Count−5ⓘ
Draw engines2
Value engines2
Spot removal3
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+43ⓘ
Low Land Count−5ⓘ
Utility lands2
Taplands2
Basic lands2
Win conditions1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.