Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks7
Land ramp3
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal5
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 4 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats5
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base75Speed61
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.