Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(153 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw9
Recursion4
Value engines6
Other5
Spot removal10
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Utility lands4
Taplands2
Basic lands1
Swamp+31
Commander Synergy (1 groups)+4ⓘ
Synergy pieces3
Win conditions3
Combat threats7
Drain effects5
Token generators4
Reanimation3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Threats69Speed54
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.