Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(480 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Tutors4
Draw engines8
Cantrips & burst draw1
Recursion1
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells2
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate9
Fetchlands3
Dual & shock lands8
Premium utility lands6
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, 5 damage multipliers+25ⓘ
Synergy pieces2
Win conditions5
Combat threats10
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base91Interaction89Threats88
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.