Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(417 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators3
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion3
Value engines2
Counterspells1
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands6
Utility lands11
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Combat threats3
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base93Threats87Interaction75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.