Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(251 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Tutors1
Draw engines2
Cantrips & burst draw8
Value engines2
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Spot removal9
Graveyard hate2
Board wipes3
Protection4
Two-Color Mana Base (no fixing needed)+34ⓘ
Utility lands1
Taplands2
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Combat threats1
Drain effects1
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base75Interaction71Consistency53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.