Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks7
Land ramp3
Other acceleration1
Tutors2
Draw engines7
Recursion1
Value engines5
Spot removal7
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
3 Combo(s) Detected (Consistency: 64%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces3
Win conditions3
Combat threats5
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Mana base79Speed71
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.