Super Shredder

Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Other acceleration2
2BB+3
3BB+5
Treasure generators2
3B+3
5BB+4
Tutors2
1B+2
2BB+3
Draw engines7
1+8
2B+5
2B+5
2B+5
1BB+5
1BB+4
BBB+3
Cantrips & burst draw5
B+5
B+3
1B+5
3B+2
3BB+1
Scry & Surveil2
B+3
2B+2
Recursion6
B+5
1B+3
1B+2
2B+2
2BB+4
2BB+3
Value engines3
1+1
2B+3
2BB+2
Spot removal9
B+3
B+3
1B+5
1B+5
1B+4
1B+2
2B+2
4B+2
4BB+3
Graveyard hate1
1+8
Board wipes4
2BB+7
3BBB+1
5BB+6
7BB+6
Stax & hate1
1BB+2
Edict effects8
2B+3
2B+3
2B+2
2B+2
2B+2
2BB+2
3BB+2
3BB+1
Protection3
2+6
2+4
3+2
Mono-Color Mana Base (no fixing needed)+20
Mono-Color Powerhouse Lands (1)+1
Fetchlands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+26
Combat Damage Synergy: aristocrats engine+8
Synergy pieces11
B+5
B+4
1B+5
1B+5
2B+5
BBB+3
2B+3
3B+6
3BB+5
3BBB+1
+4
Win conditions3
XBB+5
3BB+6
7BB+6
Combat threats2
1+1
2+3
Sacrifice outlets1
3BB+1
Drain effects1
BBB+1
Token generators1
2B+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Consistency84Interaction83Threats79

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Aristocrats (Commander)25 cards

This deck generates value from sacrificing and recurring creatures.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.