Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana2
Mana rocks2
Land ramp3
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Spot removal5
Artifact/enchantment removal1
Land destruction1
Board wipes2
Stax & hate4
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands2
Utility lands6
Taplands2
Basic lands1
Plains+23
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces6
Win conditions4
Combat threats5
Token generators4
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats93Interaction85Speed84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.