Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(579 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks3
Land ramp10
Other acceleration4
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw3
Recursion7
Value engines3
Counterspells2
Spot removal5
Land destruction1
Board wipes2
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands3
6 Combo(s) Detected (Consistency: 90%)+47ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17ⓘ
Combo pieces7
Synergy pieces7
Win conditions2
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats95Speed91Mana base90
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.