Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Draw engines12
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal9
Board wipes3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands6
6 Combo(s) Detected (Consistency: 40%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces6
Win conditions1
Combat threats2
Reanimation2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats95Consistency89Interaction87
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker25 cards
25 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.