Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence343 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp8
Other acceleration4
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines4
Synergy support1
Control Strategy+30ⓘ
Artifact/enchantment removal2
Spot removal7
Board wipes4
Stax & hate4
Protection3
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+16ⓘ
Win conditions9
Combat threats10
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal35 cards
35 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.