Rayami, First of the Fallen

3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15
Fast mana1
Mana rocks1
Premium utility lands2
Utility lands1
Taplands1
Basic lands3
Combat Damage Synergy: 1 damage multiplier+4
Combat threats1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Mana base69Speed52Consistency51

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.