Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp4
Tutors2
Draw engines4
Cantrips & burst draw8
Value engines1
Counterspells3
Spot removal4
Board wipes1
Protection1
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Combat threats1
Sacrifice outlets5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base69Speed52Consistency51
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.