Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks1
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines4
Counterspells4
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
+4
Premium utility lands3
+6
+6
+5
Utility lands3
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+12
+12
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: token package+5ⓘ
Synergy pieces13
Win conditions1
Combat threats8
Token generators4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats85Mana base75Speed61
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Ninjutsu25 cards
25 ninja synergies. Sneak ninjas into combat for devastating triggers.
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Ninja Tribal24 cards
24 ninja creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.