Commander
5.0Β±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators3
Commander Synergy (2 groups)+9β
Tutors3
Draw engines11
Cantrips & burst draw4
Value engines2
Spot removal14
Board wipes1
Stax & hate4
Protection6
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: 3 damage multipliers+12β
Tempo Control (lockout lethality)+7.6β
Synergy pieces4
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 5.0 β Bracket 3
Mana base93Interaction83Consistency80
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
βGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes8 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.