Commander
5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(376 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Counterspells7
Spot removal4
Stax & hate1
Protection3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands3
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces2
Combat threats5
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats89Interaction76Mana base76
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal34 cards
34 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.