Lorwyn Merfolk

5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(376 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Mana dorks2
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18
3 Combo(s) Detected (Consistency: 49%)+26
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 2 evasion enablers, aristocrats engine+25

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats89Interaction76Mana base76

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal34 cards

34 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Wizard Tribal15 cards

15 wizard creatures detected. Tribal synergies can create powerful board states.

Combos3 total