Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp2
Other acceleration1
Treasure generators2
Extra turns redundancy (3 effects)+6ⓘ
Tutors5
Draw engines2
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Counterspells4
Spot removal6
Board wipes4
Protection3
Two-Color Mana Base (no fixing needed)+27ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+12.8ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces6
Sacrifice outlets2
Drain effects1
Token generators8
Reanimation3
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats97Consistency89Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.