Prismari wip

Commander
C
2.8±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence163 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Fast mana4
1+10
U+8
R+6
3R+2
Mana rocks4
2+6
2+4
2+4
2+2
Land ramp1
1U+5
Other acceleration5
1R+6
1U+4
1RR+6
3U+3
4U+2
Treasure generators4
R+8
2R+4
1UR+1
3R+5
Cantrips & burst draw8
1U+4
2+2
UR+1
2R+4
1UR+1
3R+5
3R+4
3U+3
Spot removal1
1UR+1
Mana Acceleration (15 sources)+5
Dual & shock lands1
+4
Premium utility lands1
+5
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+13
+13
No cards contributed significantly to this vector.

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Speed85Mana base51Consistency24

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Treasure5 cards

5 treasure generators. Ramp and artifact synergies in one package.

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Storm5 cards

5 storm synergies. Chain spells for exponential value.

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Combo (Commander)1 cards

This deck is built around assembling infinite combos or combo finishes.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.