Commander
2.8±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence163 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Land ramp1
Other acceleration5
Treasure generators4
Cantrips & burst draw8
Spot removal1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands1
+4
Premium utility lands1
+5
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+13
+13
No cards contributed significantly to this vector.
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed85Mana base51Consistency24
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Treasure5 cards
5 treasure generators. Ramp and artifact synergies in one package.
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Storm5 cards
5 storm synergies. Chain spells for exponential value.
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Combo (Commander)1 cards
This deck is built around assembling infinite combos or combo finishes.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.