Zul Ashur, Lich Lord

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Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence165 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration1
Draw engines1
Recursion3
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+28
Utility lands3
Taplands2
Basic lands1
Combat Damage Synergy: aristocrats engine+8
Synergy pieces4
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal14 cards

14 zombie creatures detected. Tribal synergies can create powerful board states.

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Lifegain14 cards

14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Graveyard/Reanimator11 cards

11 graveyard synergies. Use your graveyard as a second hand.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.