Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence495 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Treasure generators5
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors7
+4
+3
Draw engines1
Cantrips & burst draw9
Recursion6
Value engines8
Other1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Land destruction2
+7
+6
Board wipes3
Stax & hate1
Protection3
Two-Color Powerhouse Lands (4)+14ⓘ
Fetchlands1
+8
Dual & shock lands7
+6
+5
+5
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands2
+5
+5
9 Combo Families (37 lines, Consistency: 92%)+62ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces23
Synergy pieces6
Combat threats2
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats99Mana base86Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
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