DISA GOYF

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Spot removal1
Stax & hate1
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Consistency92Mana base90Threats81

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Graveyard/Reanimator19 cards

19 graveyard synergies. Use your graveyard as a second hand.

Mill14 cards

14 mill effects. Empty opponent libraries or fuel your graveyard.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.