Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp8
Other acceleration1
Treasure generators1
Tutors6
Draw engines2
Cantrips & burst draw7
Recursion12
Spot removal1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats4
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency92Mana base90Threats81
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator19 cards
19 graveyard synergies. Use your graveyard as a second hand.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.