Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(221 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp1
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion4
Value engines2
Spot removal10
Graveyard hate1
Board wipes2
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands2
Dual & shock lands1
Utility lands6
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Consistency67Interaction66
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.