Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(493 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana14
Mana rocks1
Other acceleration2
Treasure generators2
Tutors3
Cantrips & burst draw7
Wheels4
Recursion1
Counterspells4
Spot removal2
Land destruction1
Board wipes3
Protection3
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands1
Utility lands3
Taplands1
Basic lands1
Mountain+22
4 Combo(s) Detected (Consistency: 73%)+34ⓘ
Combat Damage Synergy: 6 extra combats, 1 haste enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces11
Synergy pieces4
Win conditions5
Combat threats3
Drain effects2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats96Speed90Consistency80
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes10 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Spellslinger6 cards
6 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.