Commander
3.1±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence182 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks6
Tutors1
Recursion1
Value engines4
Synergy support1
Spot removal5
Stax & hate1
Edict effects3
Protection10
Fetchlands3
Dual & shock lands11
Premium utility lands1
Utility lands17
Basic lands4
Combat Damage Synergy+6ⓘ
Synergy pieces19
Combat threats16
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron (Commander)16 cards
This deck equips or enchants the commander to deal commander damage.
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Deathtouch26 cards
26 deathtouch synergies. Small creatures that kill anything they touch.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.