Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines6
Counterspells4
Spot removal6
Board wipes2
Stax & hate4
Protection4
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands6
Taplands4
Other2
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 damage multipliers+21ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats2
Drain effects5
Token generators3
Reanimation1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Mana base82Interaction81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.