5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence358 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp12
Other acceleration3
Commander Synergy+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw1
Scry & Surveil3
Recursion7
Value engines3
Spot removal6
Board wipes2
Stax & hate3
Protection4
Mana Acceleration+11ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands5
Basic lands3
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions1
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Enchantress22 cards
22 enchantment synergy cards. The deck rewards casting enchantments.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.