Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp5
Other acceleration5
Treasure generators1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors4
Draw engines6
Cantrips & burst draw3
Recursion1
Counterspells2
Spot removal6
Graveyard hate2
Board wipes2
Protection3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands6
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+16ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed87Mana base87Consistency79
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.