Kenrith, the Returned King

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana Acceleration (20 sources)+10
Dual & shock lands1
Premium utility lands2
Basic lands5
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+16
Combo Commander: Kenrith, the Returned King+15
Win conditions1
Sacrifice outlets2
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Speed87Mana base87Consistency79

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.