Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence241 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp7
Other acceleration2
Treasure generators1
Minor treasure1
Commander Draw Engine+15ⓘ
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion6
Value engines2
Synergy support3
Other1
Spot removal5
Board wipes2
Stax & hate1
Protection9
Other1
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands4
Basic lands3
1 Combo Family+16ⓘ
Combat Damage Synergy+2ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces6
Win conditions2
Combat threats11
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Defenders/Walls16 cards
16 defenders/walls. Build an impenetrable wall, then convert to damage.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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History1 snapshot
Grade
Power3.9→3.9—
BracketB2→B2
Vectors
Velocity
66→69
+3
Consistency
55→55
—
Interaction
60→65
+5
Efficiency
83→83
—
Lethality
84→62
-22
Card Changes
Added (1)
Removed (1)