Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(238 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks12
Land ramp7
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal5
Stax & hate1
Protection5
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
+2
+2
+2
Taplands4
+2
+2
Basic lands1
+29
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces5
Win conditions5
Combat threats9
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats87Speed83Mana base70
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
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Tap / Untap10 cards
10 tap/untap synergies. Generate extra value from activated abilities.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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